The fireShotGunSpheres() function generates 20 spheres and adds them to the scene. The sphere's position is set relative to the camera's position, so that the spheres appear always in front of the camera. Each sphere has a SphereGeometry of 0.05 units and a MeshBasicMaterial of yellow color. The spheres are added to an array called shotGunSpheres.
The animateShotGunParticles() function animates the spheres by looping
through each sphere in the shotGunSpheres array, calculating the distance
between the sphere and the starting position (the position of the shotgun
object), and translating the sphere accordingly. If the distance is less
than 10 units, the sphere is moved in a random direction on the x and y
axis and down the -z axis. If the distance is less than 1 unit, the sphere
is set to be invisible. If the distance is greater than or equal to 10
units, the sphere is removed from the scene and spliced from the
shotGunSpheres array.
This code can be modified to suit the desired look for the shotgun blast effect. For example, the size and number of spheres, the distance the spheres move, and the color of the spheres can be changed to achieve a different look.
This code can be modified to suit the desired look for the shotgun blast effect. For example, the size and number of spheres, the distance the spheres move, and the color of the spheres can be changed to achieve a different look.